Monthly Archives: May 2009

Conceptual Models

instructing The user issues instructions when performing tasks. For example, typing commands, menu option selection, touch screen, speech recognition, a combination of function keys, and etcetera. For instance, tell the time, print a file, find a photo… The main benefits … Continue reading

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Second Life failed or met expectations?

Expectations are personal. When we get our hopes up, the film turns out lousy. The question of whether Second Life met or failed one’s expectations is conditional upon prior knowledge and experience. Personally speaking, I feel a lot like Neo … Continue reading

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benefits of using Second Life as an educational tool

Although initially sceptic and frustrated with the learning curve, I am starting to realise how Second Life can be beyond awesome for learners. Let’s face it, we all learn and many of us loathe the necessity due to the form … Continue reading

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Design Considerations

Interactivity What sets multimedia apart from all other communications is interactivity. To create effective multimedia, a sense of interactivity between the user and the product must be developed. For an interactive multimedia system, these main criteria (a.k.a. the 4 Cs) … Continue reading

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back in a Flash

Flash’s ThemeWell it’s been a while. After some time, and several painful versions, Macromedia come Adobe’s Flash has finally matured. Yes, we can all go back and build annoying Flash intros for websites… Or try Wix for a Flash website, … Continue reading

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