Category Archives: Digital
new features on freetrappers.org.au
I am pleased to announce that we now have a gallery on the Southern Cross Free Trappers website. It can be accessed directly via http://freetrappers.org.au/gallery/ or visitors can simply click the new 5th menu link, aptly titled ‘Gallery’. In order … Continue reading
Google + Schwarzenegger terminating textbooks together
According to a news article on ABC News (PDF Calif. to Dump Printed Text..), Governor Schwarzennegger is trying to trim the state’s budget gap with a cheaper alternative to the traditional high school textbooks. California has a US$24.3 billion budget … Continue reading
Distribution methods
Distribution of a multimedia project should have been one of the very first matters considered during the initial concept stages. The matters of distribution can have some very simple as well as complicated reasons for choosing one method over another. … Continue reading
Issues in Multimedia
Most nations follow the Berne copyright convention, i.e. the author / designer doesn’t have to state that the material is protected. Thus, absolutely nothing is public domain unless the owner explicitly states it. Copyright and how to breach it! It … Continue reading
Post-Production
Despite the development phase being complete, the project isn’t quite finished. Does the product really work? Does the intended user group like it? Carrying out a tryout of the product with a test user group should be done, before making … Continue reading
Instructional Design
Instructional design projects differ from other multimedia projects in that the social and intellectual development of the user becomes the main focus, and the subject matter may be complex and perhaps not entertaining. (What is instructional design? Wikipedia) As such, … Continue reading
Conceptual Models
instructing The user issues instructions when performing tasks. For example, typing commands, menu option selection, touch screen, speech recognition, a combination of function keys, and etcetera. For instance, tell the time, print a file, find a photo… The main benefits … Continue reading
Second Life failed or met expectations?
Expectations are personal. When we get our hopes up, the film turns out lousy. The question of whether Second Life met or failed one’s expectations is conditional upon prior knowledge and experience. Personally speaking, I feel a lot like Neo … Continue reading
benefits of using Second Life as an educational tool
Although initially sceptic and frustrated with the learning curve, I am starting to realise how Second Life can be beyond awesome for learners. Let’s face it, we all learn and many of us loathe the necessity due to the form … Continue reading
Design Considerations
Interactivity What sets multimedia apart from all other communications is interactivity. To create effective multimedia, a sense of interactivity between the user and the product must be developed. For an interactive multimedia system, these main criteria (a.k.a. the 4 Cs) … Continue reading