Category Archives: Technology

The branch of knowledge that deals with the creation and use of technical means and their interrelation with life, society, and the environment, drawing upon such subjects as industrial arts, engineering, applied science, and pure science.

Post-Production

Despite the development phase being complete, the project isn’t quite finished. Does the product really work? Does the intended user group like it? Carrying out a tryout of the product with a test user group should be done, before making … Continue reading

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Flash Catalyst

Is it really possible to create interactive Flash applications without programming any code? Perhaps this may soon become reality, as just last Monday, Adobe launched the beta releases of Flash Catalyst™ and Adobe ® Flash ® Builder™ 4. Adobe ® … Continue reading

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Production

At production stage, you should already have addressed issues of what media and software the project will be using. Now attention needs to be paid the areas of deliverables, managing changes and alterations, alpha and beta releases. When the production … Continue reading

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Pre-Production

Brainstorming A brainstorming session is one of the best ways to answer the “what”, “why”, and “how” questions from the early stages of a project. To facilitate a successful brainstorming, we need: At this point we don’t know what will … Continue reading

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Games Design 101

From being developed by nerds in their bedrooms, to major commercial productions worked on by teams of people for years, computer games continue to grow in complexity. Meanwhile, development roles have become more defined, and clearly marked areas of specialist … Continue reading

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Instructional Design

Instructional design projects differ from other multimedia projects in that the social and intellectual development of the user becomes the main focus, and the subject matter may be complex and perhaps not entertaining. (Certifications in instructional design, Wikipedia) As such, … Continue reading

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Conceptual Models

instructing The user issues instructions when performing tasks. For example, typing commands, menu option selection, touch screen, speech recognition, a combination of function keys, and etcetera. For instance, tell the time, print a file, find a photo… The main benefits … Continue reading

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Second Life failed or met expectations?

Expectations are personal. When we get our hopes up, the film turns out lousy. The question of whether Second Life met or failed one’s expectations is conditional upon prior knowledge and experience. Personally speaking, I feel a lot like Neo … Continue reading

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benefits of using Second Life as an educational tool

Although initially sceptic and frustrated with the learning curve, I am starting to realise how Second Life can be beyond awesome for learners. Let’s face it, we all learn and many of us loathe the necessity due to the form … Continue reading

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Design Considerations

Interactivity What sets multimedia apart from all other communications is interactivity. To create effective multimedia, a sense of interactivity between the user and the product must be developed. For an interactive multimedia system, these main criteria (a.k.a. the 4 Cs) … Continue reading

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