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Tag Archives: CIM21
Distribution methods
Distribution of a multimedia project should have been one of the very first matters considered during the initial concept stages. The matters of distribution can have some very simple as well as complicated reasons for choosing one method over another. … Continue reading
Promotion
Selling the product you have made, whether that be to a client, to a customer, or to an audience, is crucial. A fantastic product marketed terribly is worthless. First impressions do count. Often the quality of your product will be … Continue reading
Issues in Multimedia
Most nations follow the Berne copyright convention, i.e. the author / designer doesn’t have to state that the material is protected. Thus, absolutely nothing is public domain unless the owner explicitly states it. Copyright and how to breach it! It … Continue reading
Development Agreement
All phases have pre-determined deliverables, milestones,and timelines. The approval of deliverables by the client signals the end of the phase. A signed contract specifying the product design, cost, schedule, copyright, etcetera, are what make up a development agreement. After the … Continue reading
Packaging and the Premiere
Packaging Poor packaging can lead to poor sales and interest from intended users. Generally most multimedia products are packaged as CD-ROMs inside a shrink-wrapped box approximately 9 inches wide by 10.5 inches tall and 1.5 inches deep. Your product is … Continue reading
Post-Production
Despite the development phase being complete, the project isn’t quite finished. Does the product really work? Does the intended user group like it? Carrying out a tryout of the product with a test user group should be done, before making … Continue reading
Flash Catalyst
Is it really possible to create interactive Flash applications without programming any code? Perhaps this may soon become reality, as just last Monday, Adobe launched the beta releases of Flash Catalyst™ and Adobe ® Flash ® Builder™ 4. Adobe ® … Continue reading
Production
At production stage, you should already have addressed issues of what media and software the project will be using. Now attention needs to be paid the areas of deliverables, managing changes and alterations, alpha and beta releases. When the production … Continue reading
Pre-Production
Brainstorming A brainstorming session is one of the best ways to answer the “what”, “why”, and “how” questions from the early stages of a project. To facilitate a successful brainstorming, we need: At this point we don’t know what will … Continue reading
Games Design 101
From being developed by nerds in their bedrooms, to major commercial productions worked on by teams of people for years, computer games continue to grow in complexity. Meanwhile, development roles have become more defined, and clearly marked areas of specialist … Continue reading