Tag Archives: CIM21

Instructional Design

Instructional design projects differ from other multimedia projects in that the social and intellectual development of the user becomes the main focus, and the subject matter may be complex and perhaps not entertaining. (Certifications in instructional design, Wikipedia) As such, … Continue reading

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Conceptual Models

instructing The user issues instructions when performing tasks. For example, typing commands, menu option selection, touch screen, speech recognition, a combination of function keys, and etcetera. For instance, tell the time, print a file, find a photo… The main benefits … Continue reading

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Second Life failed or met expectations?

Expectations are personal. When we get our hopes up, the film turns out lousy. The question of whether Second Life met or failed one’s expectations is conditional upon prior knowledge and experience. Personally speaking, I feel a lot like Neo … Continue reading

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benefits of using Second Life as an educational tool

Although initially sceptic and frustrated with the learning curve, I am starting to realise how Second Life can be beyond awesome for learners. Let’s face it, we all learn and many of us loathe the necessity due to the form … Continue reading

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Design Considerations

Interactivity What sets multimedia apart from all other communications is interactivity. To create effective multimedia, a sense of interactivity between the user and the product must be developed. For an interactive multimedia system, these main criteria (a.k.a. the 4 Cs) … Continue reading

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back in a Flash

Flash’s ThemeWell it’s been a while. After some time, and several painful versions, Macromedia come Adobe’s Flash has finally matured. Yes, we can all go back and build annoying Flash intros for websites… Or try Wix for a Flash website, … Continue reading

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Scope and Purpose

Purpose, Content and Structure Influenced by various drivers, multimedia projects comprise various components, principally: Content – text, images, sounds, animation and videos; a.k.a. assets Features Structure Functional control Look and feel (aesthetics) Drivers determine the make up of the project’s … Continue reading

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Client education, business and technology issues

As a potential client, you may consider their point of view. Building a world class multimedia product is very expensive, time consuming and extremely taxing on business relationships. The client also has a reputation to protect, and picking the right … Continue reading

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Basic Design Principles

Balance In each quarter of the screen/stage, a balanced design will have the same (or similar) optical weight of elements. Optical weight is affected by size, colour, intensity, shape and other factors. Ideally, the screen should be balanced both horizontally … Continue reading

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Multimedia Fundamentals

Print media primarily uses static imagery and words as the form of communication, whereas multimedia focuses on a variety of techniques, including sound, graphics, and movement. As such, in a multimedia presentation, keeping text minimal engages users more effectively. Less … Continue reading

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