By Vernon Fowler on 29 September, 2009
Last weekend, after much sweat and beers, we launched the new design for Steve Curtain’s eucalyptproductions.com website. What stemmed from my NED12 assignment was 10 problems and solutions to the original construction – I don’t think we can call the original a “design” since it wasn’t really thought about, it was merely put together and published. Care to read The Secret to a Great Blog Redesign?

Problems with the original site
- lacking any search facility
- all (too many) sponsors presented in sidebar on every page
- large header graphic serves no real purpose, takes up a lot of space on every page
- navigation links are tiny and difficult to distinguish, several have too many words, and also the order of navigation items is illogical
- width of main content area is too narrow (405px), resulting in
- very tall pages to scroll through (too much)
- layout challenges for main content including graphics
- link to sponsor (Hard Shell Backpacks) is broken and lacking a logo
- shop is handled by external CMS (Zen Cart)
- at least double the maintenance of presentation CSS
- inconsistent look and feel
- too many steps to complete purchase
- lack of future upcoming events feature
- excess content (overload) displayed on home page (2 full posts, trailing graphic and a eucalypt definition)
- little thumbnail graphics linking to larger versions in ugly manner
Let’s take a look at the new design, the solutions it provides and the novel features that were added.
Goals of the re-make
- add a search function: an input mechanism; a results page with excerpts.
- show only 1 sponsor at a time, rotate through on a random cycle, and hide them from home page
- make unobscured glossy hero images on front page only, and add a logo to the banner
- use client specified fonts
- check logo development guidelines
- re-organise content into logical hierarchy and make a nav bar:
- each primary button 1 or 2 words
- aim for 5 – 7 buttons maximum
- arrange items in order of client’s desire
- secondary pages on fly-outs from primary items
- remove sidebar, make main container 800px wide
- remove dysfunctional link
- internalise the shop:
- minimise additional CSS hooks
- use the same domain and general CSS and layout structures
- reduce the number of steps to purchase
- create an upcoming events feature so fans need to return to the site
- strip home page content down to fit 1 screen height:
- a single excerpt of the latest post
- list a few upcoming events on the front page
- use a Lightbox effect to enhance the visual experience all round
The process involved wireframe and prototype development, a lot of fresh ideas, stacks of consultation and meetings. We made some executive decisions on implementation. The prime one being to eliminate the character from the logo thereby reducing it to simply text. Having successfully addressed ten major problems in a single project, I am more than happy with the resulting website design.
Given that the content is largely a visual medium itself, removing distracting elements and careful arrangement of content pieces is crucial. I hope this clean design leaves no room for distraction and does well to focus visitors’ attention directly on the content. It is a flexible design and channels for new content have been established. Thinking ahead, I believe this design not only meets the needs of the client and visitors now, but will also meet their growing needs for at least a few years ahead.
Finally, the drawbacks at this stage include:
- a slightly ugly invoice is produced by the lack of a logo – there must be a way to insert that automatically.
- sub-domains such as shop.eucalyptproductions.com haven’t been implemented yet. Redirecting to permalinks is not easy.
So what do you think? Has a good job been done? What could have been done better?
Bibliography
- Bowman, D. (2003, June 2). A design process revealed. stopdesign.
- Retrieved August 25, 2009, from http://stopdesign.com/archive/2003/06/02/design-process.html.
- Instinct Entertainment. (n.d.). WordPress e-Commerce Plugin a WordPress Shopping Cart Plugin by Instinct.
- Retrieved August 27, 2009, from http://www.instinct.co.nz/e-commerce/.
- Tyson, M. (2008, September 26). Smart 404 for Wordpress.
- Retrieved August 25, 2009, from http://michael.tyson.id.au/wordpress/plugins/smart-404/.
Posted in Photo and Video, Technology | Tagged design, WWW
By Vernon Fowler on 25 July, 2009
I’m excited to introduce my CSS Zen Garden. As well as completing this assignment for my university studies, I also intend to port some elements of the design to the Free Trappers website that I work on. Hopefully it suits the pre-1840 era of mountain men and fur trappers for the group involved.
I’ve wanted to make my own CSS Zen Garden for ages. In making this garden, I’ve definitely expanded on my skills in Photoshop, Dreamweaver, and especially Fireworks. Filters > Other > Convert to Alpha – is the best process I found for treatment of the photographs. An understanding of what the HTML id and class attributes are, is essential. Along with that, a solid CSS knowledge, and an eye for good design will go far toward creating a good CSS web page.
If you’re thinking this is for you, be sure to:
- make sure you check out plenty of winning designs that have been submitted to the pool – visit all designs for the thumbnail gallery
- learn (what not to do) from bad designs – it pays to spend a few minutes looking at the other designs that didn’t make the grade
- follow Dave Shea’s resources, FAQ, and his posts on the design process and implementation (in the garden)
Posted in Art | Tagged design, NED12, WWW
By Vernon Fowler on 19 July, 2009
In general, there are two possibilities when designing on a two-dimensional surface: you can keep it flat, or you can create the illusion of three dimensional space or spatial depth. The illusion of spatial depth can be shallow or deep, recessive or projected.
The size and scale of the shapes or objects play an important role in creating the illusion of spatial depth. The size of one shape or object in relation to another can make elements appear to move forward or backward on the page (Landa 2006).
Some examples of web pages with depth (some more than others):

- Zen Garden praxis_de_cssocean_zenocean

- Zen Garden - nicolehanusek.com - traffic

- Zen Garden 165
A couple of these are (slightly) interactive. So check them out:
The Illusion of Spatial Depth
- In Photoshop, turn on your grid (View > Show Grid).
- Draw volumetric shapes like cones, cubes, and pyramids.
- Use the grid as a guide for the vertical, horizontal, and diagonal lines.
- Fill the entire page. Avoid creating flat shapes like squares and triangles.
- Use gradients to give your shapes a 3D appearance.
Made using Fireworks, my attempt at the illusion of depth, in PDF.
Posted in Art | Tagged design, NED12
By Vernon Fowler on 19 July, 2009
In a successful positive/negative relationship in graphic design, the positive and negative space is interdependent. You are forced to consider the whole space of your design if you consider all space as active forces (Landa 2006). Note how the web pages below use both their positive and negative spaces. You can feel your eye drifting forwards and backwards between the positive and negative to appreciate all the design elements:
Letter-forms as Positive and Negative Spaces
- Using your initials, design the letters on an A4 sized page so that both the positive and negative space is carefully considered.
- The letters should touch all the edges of the page.
- The letters may be cropped or reversed.
Using my initials, VF, and Illustrator this time, for the range of fonts and lettering effects, I’ve produced these 3 spaces.
Posted in Art | Tagged design, NED12
By Vernon Fowler on 18 July, 2009
- Visual Hierarchy
- the arrangement of elements according to importance and emphasis.
The question “What is the message?” needs to be answered before knowing which text and graphics should be emphasised.
Things to keep in mind when trying to design a good visual hierarchy…
In general, people from Western cultures will:
- Quickly scan from upper left to bottom right to get an overview of the screen.
- Tend to look at larger items first and smaller items last.
- Be attracted to bright colors first, but also look at colors that contrast with or are different from other colors.
- Interpret item places above other items as more important than items placed below.
- Look at items that appear “heavier” first.
- Assume arrows and elements pointing to the right mean forward while arrows pointing to the left mean backward.
- Look at moving elements before static ones.
- Tend to look at moving images of another human (such as a video) before moving on to other elements.
(Graham 1999)
Immediately, 2 thoughts come to mind: combining all the above list items into a single design is not going to create a supreme one; What do the other cultures in the world do when looking at designs?
Creating a Visual Hierarchy
- Draw 7 shapes of varying sizes (can use Photoshop of Illustrator) – Again I used Fireworks.
- Use colour or texture on some of them; leave some in outline.
- Decide which shapes should be seen first, second, third and so on.
- On an A4 sized page, arrange them in hierarchical order. – I still have no idea why were using A4 instead of, say 800×600.
- Produce five versions. – This has been extremely worthwhile.
Since we are making for A4 size, I’ve attached a PDF of my 5 visual hierarchies and posted my favourite here.
Focal point
The following list contains some of the visual techniques you can use to emphasis the focal point in your visual hierarchy.
- Make it the biggest.
- Make it the brightest.
- Enclose the item in a different shape than that of the other content screen.
- Make the item a different shape that that of the other content screen.
- Add a border to the shape around it.
- Change the color of the item to make it contrast with other items onscreen.
- Isolate it from other items onscreen.
- Add a special effect to it (like texture).
- Make it bright if everything else is dull (or visa versa).
- Make it sharp if everything else is out of focus (or visa versa).
- Position the item so all the other elements lead to or point toward it.
- Animate it (make it blink or change colors, apply a rolling texture to it, or create a looping image animation).
- Use another animated element to call attention to the item.
(Landa 1996)
Creating a Focal Point
- On a 20cm square format, draw ten arrows that all lead to one point or area on the page.
- The arrows should be visually interesting; they may vary in quality and texture, and they may bend, curve, or intersect.
- On an A4 sized page, draw seven arrows that lead to a main focal point and three arrows that lead to a secondary focal point. Make sure the arrows are visually interesting; give them texture, tone, various line qualities, and vary the directions and lengths.


Posted in Art | Tagged design, NED12
By Vernon Fowler on 15 July, 2009
Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.
- rhythm
- A visual tempo or beat. The principle of design that refers to a regular repetition of elements of art to produce the look and feel of movement. It is often achieved through the careful placement of repeated components which invite the viewer’s eye to jump rapidly or glide smoothly from one to the next.
In any artwork, it is possible to distinguish between rhythm of color, line, and form. In the continuity of the three comes the whole rhythm of that work.
Rhythm unites the visual culture with music, but in visual culture, rhythm is more evident in the applied arts than in the fine arts. In the former, it is often the foremost means of aesthetic expression.
via ArtLex on Rhythm.
Rhythm exercise
On an A4 sized page, create a rhythm with great variation. Use vertical, horizontal, and diagonal lines, dots, squares, and type.

- rhythm 1

- rhythm 2

- rhythm 3

- rhythm 4

- rhythm 5
Although creating an A4 page, I used Fireworks to create these rhythms. It seems easier than Photoshop at handling, positioning and aligning a larger number of objects. For text, I’ve attempted both an Eastern flow with the Chinese words for “my love”, and relied on the trusty Lorem Ipsum generator for Western copy.
Posted in Art | Tagged design, NED12
By Vernon Fowler on 12 July, 2009
Posted in Art | Tagged design, NED12
By Vernon Fowler on 12 July, 2009
The tactile quality of a surface or the representation of such a surface quality, is it’s texture. While tactile textures are real textures (which you can feel), they can be imitated as illusionary visual textures on computer screens, giving the impression of real life textures.
Graphic designers need to be aware of all the textures available to them. Paper has tactile texture. Inks and varnishes can create tactile textures. Visual textures, including indirect marks like rubbings and blottings, and direct marks like the ones in the following exercise, should become part of any designer’s vocabulary.
A rubbing effect can be made by following this Photoshop tutorial (http://www.escrappers.com/rubbings.html).

- Original photo of Amy tobogganing at Windy Corner, Falls Creek.

- Rubbing effect.

- Original photo at the Twelve Apostles, Australia.

- Craquelure texture.

- Original photo of The Great Wall of China.

- Graphic pen filter.

- Original photo of a grey nurse shark at Melbourne Aquarium.

- Water paper.

- Original photo of Amy at the boathouse on Dove Lake, Tasmania.

- Cutout texture.

- Original photo of Kinkaku-ji in Kyoto, Japan.

- Glowing edges.
Posted in Art | Tagged design, NED12
By Vernon Fowler on 11 July, 2009
Find two online example of graphic design solutions that use low contrast and two examples that use high contrast. Thinking about the word contrast, in noun form, I like these 3: a striking exhibition of unlikeness; opposition or juxtaposition of different forms, lines, or colors in a work of art to intensify each element’s properties and produce a more dynamic expressiveness; Photography. the relative difference between light and dark areas of a print or negative; these definitions can apply here.
Low contrast designs
http://www.electrolux.com.br/bluetouch/ Full-screen video coupled with easy-to-understand demos explain the most important features of a new line of products with blue touch-panel technology.
http://www.livemountwashingtonresort.com/ With a poised combination of beautiful vistas and concise content, this site provides prospective homeowners with enough information to prompt a phone call to the resort’s sales office.
High contrast designs
http://www.patagonia.com/web/us/tinshed This new e-zine for outdoor clothing manufacturer, Patagonia, is loaded with audio, video and written-word dispatches from around the world.
http://nikeid.nike.com From sportswear and Nike Pro apparel to Nike 6.0 and Nike, consumers can customize nearly every kind of Nike product on this redesign of NIKEiD—the most comprehensive since the site was launched in 1999.
Choosing a low or high contrast design will depend on both the subject matter, and the intended audience. Looking for inspirational examples, try commarts.com/webpicks first as this collection gives thumbnail previews. Also check webbyawards.com/webbys/current.php and americandesignawards.com/winners-annual.html for other winning examples.
Posted in Art | Tagged design, NED12, WWW
By Vernon Fowler on 29 June, 2009
Research these questions from the 3 websites listed below, posting your answers next to each question.
- Color Theory, a brief tutorial (Ford 2004)
- http://colortheory.liquisoft.com/
- Colours on the Web (Johansson 2002)
- http://www.colorsontheweb.com/
- http://www.colorsontheweb.com/colorterms.asp
- http://www.colorsontheweb.com/colortheory.asp
- Paint Quality Institute
- http://www.paintquality.com/paint-professionals/paint-design/color-trends.html
- http://www.paintquality.com/homeowners/paint-design/paint-color/wheel.html
- What colour model does your computer use? RGB
- Where can you see more colours, in print or on screen?
Unfortunately, CMYK cannot reproduce the same amount of colors as RGB can, which is why yellow-greens sometimes look a bit muddy when printed.
- What are primary colours?
Red, Yellow, Blue. These 3 colours are the base colours for every other colour on the colour wheel.
- What are the primary colours for print? CMYK.
This is the method used by printers the world over, and is also a clever way of mixing paints.
- What are the primary colours for on screen? RGB.
Remember, this color method is only used with light sources; it does not apply to printing.
- Which colour model is additive? RGB.
Any color source that emits the light itself… is built up of tiny red, green and blue dots. This color system is commonly referred to as the Additive Color System.
- Which is colour model is subtractive? CMYK.
The subtractive colour system is what comes to play when the color does not emit any light of its own, but reflects light from its surroundings. In the subtractive colour system, you get black when all colours are mixed.
In your own words, define the following:
- Hue – What we usually refer to as colours. Red, green, blue, orange, and yellow are all examples of hues.
- Value – A measure of how much white (or black) is in a colour. A brighter colour has a higher value than a darker colour. To check the difference in value, you can examine the corresponding greyscale versions of colours.
- Saturation – Richness or intensity of colour. Completely de-saturated colours are shades of grey.
- Tint and shade – Variations on an original colour. Take blue for example. Tints, created by adding white, would be lighter blues. Shades, created by adding black, would be darker blues.
What is the difference between each of these colour schemes?:
- Analogous
- Pairs of adjacent colours on the colour wheel, such as red and orange. The have very little contrast between them. Useful for serene designs.
- Complimentary
- Pairs of colours opposite each other on the colour wheel, red and green for example. They have the maximum contrast between them. Useful for making elements stand out.
- Split Complimentary
- 3 colours made up of one colour, and the pair of colours adjacent to the compliment of the original (on the colour wheel). For instance, starting with violet you would need to add the two colours adjacent to yellow, i.e. yellow-green and yellow-orange.
- Tetrad
- Four colours with none adjacent each other on the colour wheel.
- Triad
- Three equally spaced colours on the wheel. There must be a 120 degree arc between each colour, such as blue – red – yellow.
What are these color schemes used for?
To aid in colour selections that are appropriate for designs to convey the desired messages / emotions.
Posted in Art | Tagged design, NED12, WWW