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Vernon Fowler

Designing inclusive and engaging digital experiences

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Tag: mobile

Each week, new devices appear with varying screen sizes, pixel densities, input types, and more. Creating great mobile (and immobile) experiences. Constraints, challenges, and new opportunities. Mobile-first. Content-first. Responsive workflow. Responsive Design + Server Side Components (RESS). JavaScript, APIs, and progressive enhancement. Designing for hand, lap, and desk.

Identify input purpose for awesome usability and accessibility

Identify input purpose (autocomplete values) makes easier and faster form filling experiences for everyone entering personal or payment information.

Published 7 September, 2019
Categorized as Portfolio Tagged accessibility, CSS, forms, HTML, mobile, usability

Digital prototyping workshop at the 2019 UXLibs conference

To improve the mobile experience of reserving a group study room – the case for my digital prototyping workshop at the 5th UXLibs conference.

Published 22 June, 2019
Categorized as Portfolio Tagged accessibility, forms, interaction design, mobile, prototyping, public speaking, usability, workshop

Input width makes it easy to guide sighted people

Setting input width to guide users reduces cognitive effort needed to fill out forms. I’ve created HTML and CSS code to set the width of a postcode field.

Published 26 May, 2019
Categorized as Portfolio Tagged accessibility, CSS, forms, HTML, inclusive design, mobile

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Top 5 posts

  • Creating form navigation for a web prototype
  • Wireframing a web form wizard
  • A small win to fix your LibCal interface
  • How to make improved form validation messages
  • When and where to set input spellcheck =false

Tags

accessibility continuous improvement CSS design system empathy flow forms HTML inclusive design interaction design mobile prioritise processes prototyping public speaking self-service service blueprint testing usability user interfaces user research wireframing workshop

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