I share my use of Figma toolkits to annotate designs. I’ll focus on form design annotations to communicate accessibility requirements.
Tag: usability
Creative problem solving. Designing for your audience. Designing for contingencies. Designing feedback loops. Conducting meaningful user testing—even on the cheap. A primer on A/B testing. Testing accordion forms. Good “Help” content is hard to find. Quick and dirty remote user testing. Web standards for e-books.
A small win to fix your LibCal interface
It’s a small win to fix the interface in your library room booking software. Add stripes to help sighted users distinguish their booking.
Identify input purpose for awesome usability and accessibility
Identify input purpose (autocomplete values) makes easier and faster form filling experiences for everyone entering personal or payment information.
Digital prototyping workshop at the 2019 UXLibs conference
To improve the mobile experience of reserving a group study room – the case for my digital prototyping workshop at the 5th UXLibs conference.